Back to guides

IV Difference Guide — 15/15/15 vs 15/15/14

15/15/15 vs 15/15/14 — how much does it actually matter?

TL;DR

In most cases, a single IV point is imperceptible. Pokémon GO damage calculation uses floor() (rounding down), so even with 1 lower IV the actual damage is often identical.

90%+
Identical damage
~10%
1 damage diff
~0.5%
Real DPS diff

Why no difference?

Pokémon GO damage formula:

Damage = floor(0.5 × Power × Atk/Def × STAB × Effectiveness) + 1

The key is floor (round down). Whether the result is 45.8 or 45.2, the actual damage is the same 46 (with +1).

Effective Atk difference between IV 15 and 14 is 0.7903 (Lv40 CPM). This tiny gap gets floored away, resulting in identical damage.

Real Examples

Damage per ATK IV for raid matchups you'll actually use. Lv40.

GarchompOutrageRayquaza (5★)Super Effective
ATK IVEffective ATKDamage
15218.1158
14217.3158= same as 15
13216.5157
12215.8156
11215.0156
10214.2155
LucarioAura SphereDarkrai (5★)Super Effective
ATK IVEffective ATKDamage
15198.4102
14197.6102= same as 15
13196.8102= same as 15
12196.0101
11195.2101
10194.4100
MetagrossMeteor MashXerneas (5★)Super Effective
ATK IVEffective ATKDamage
15215.0131
14214.2131= same as 15
13213.4130
12212.6130
11211.8129
10211.0129

* The threshold where damage changes is called a "breakpoint." A 1–2 IV difference rarely crosses one.

What is a Breakpoint?

A Breakpoint is the attack threshold where damage increases by one.

45
ATK IV 12–14
46
ATK IV 15

In this case only ATK 15 gives +1 damage. These cases are rare.

Most move/defender combos have ATK 13–15 dealing identical damage. Breakpoints falling exactly between 14 and 15 occur in less than ~10% of cases.

What about DEF/HP IV?

DEF and HP IVs work the same way. The 14 vs 15 difference is negligible.

DEF IV

Damage taken has "bulkpoints" that work the same way. Surviving one extra hit thanks to DEF 14 vs 15 is extremely rare.

HP IV

1 HP IV difference = 0.8 actual HP difference. Less than 0.5% of total HP at Lv40 — imperceptible.

IV Differences in Master League

Master League has no CP cap, so 15/15/15 is optimal. Many people still worry "is 14/15/15 okay?"

CMP (Charge Move Priority)

When both sides fire a Charged Attack on the same turn, the higher effective ATK goes first. In mirror matches, ATK IV 15 vs 14 can decide CMP.

When CMP actually matters
1.Mirror match (same Pokémon)
2.Both use Charged Attack on the exact same turn
3.Opponent's ATK IV is also not below 15
In practice?

Mirror matches don't happen every battle, and even in mirrors, both sides firing Charged Attacks on the exact same turn is uncommon.

You also can't know if the opponent has ATK 15, so CMP actually deciding the outcome happens in only a tiny fraction of battles.

When ATK 14 is fine

Casual Master League play. Damage diff is minimal and CMP rarely matters.

When ATK 15 matters

Top-tier Master League (Legend push). For meta Pokémon with frequent mirrors (Dialga, Zacian, etc.), ATK 15 is recommended.

Practical Guidelines

Q. Is it OK to power up a 15/15/14?
A. Yes, performance is nearly identical. Power up right away.
Q. What about 14/15/15?
A. No difference in raids. In Master League, CMP rarely matters, but for top-tier push with meta Pokémon that mirror often, ATK 15 is preferred.
Q. How about 13/13/13?
A. Fine for raids. For Master League, stat losses accumulate, so waiting for better IVs is preferable.
Q. When do IVs actually matter?
A. Solo/duo raids, Master League mirror CMPs, Great/Ultra League stat-product optimization.

Summary

1Raids: 1 IV difference rarely affects actual damage (floor rounding).
2Master League: ATK 15 has CMP advantage, but it rarely decides outcomes.
315/15/14 is perfectly usable for both raids and Master League.
4Level, moves, and play skill matter far more than IVs. Don't delay power-ups waiting for a 100%.