PvP IV Guide — Why 0/15/15 is Optimal
Why is 0/15/15 better than 15/15/15 in PvP?
Summary
Great League (CP 1500) and Ultra League (CP 2500) have a CP cap. In the CP formula, ATK is weighted higher than DEF/HP, so a lower ATK IV lets you push to a higher level at the same CP, resulting in higher total stats.
CP Formula & ATK Weighting
ATK is multiplied directly, but DEF and HP are multiplied by their square root (√). So ATK has a bigger impact on CP than DEF/HP.
→ CP rises more slowly
→ You can push to a higher level at the same CP cap
→ Higher level means higher DEF/HP
→ Total stat product (ATK × DEF × HP) goes up
→ CP rises quickly
→ Hits the CP cap earlier
→ Stops at a lower level
→ Lower DEF/HP, lower total stat product
Rank 1 vs 15/15/15
Comparing the optimal IV (Rank 1) vs 15/15/15 for popular PvP Pokémon.
| IV | Lv | CP | Stat Product | |
|---|---|---|---|---|
| Rank 1 | 0/15/15 | 45.5 | 1499 | 2,451,798.515 |
| 15/15/15 | 15/15/15 | 36 | 1497 | 2,298,149 |
| IV | Lv | CP | Stat Product | |
|---|---|---|---|---|
| Rank 1 | 0/14/15 | 29 | 1497 | 2,212,159.03 |
| 15/15/15 | 15/15/15 | 26 | 1489 | 2,079,384 |
| IV | Lv | CP | Stat Product | |
|---|---|---|---|---|
| Rank 1 | 1/14/14 | 24.5 | 1498 | 2,122,115.157 |
| 15/15/15 | 15/15/15 | 22 | 1470 | 1,977,574 |
| IV | Lv | CP | Stat Product | |
|---|---|---|---|---|
| Rank 1 | 0/15/15 | 48.5 | 2498 | 4,586,648.449 |
| 15/15/15 | 15/15/15 | 41 | 2488 | 4,358,067 |
What is Stat Product?
A measure of a Pokémon's overall performance in PvP. Higher stat product means you deal more damage while surviving longer at the same CP.
IV Rank orders all 4,096 IV combinations (0/0/0 to 15/15/15) by stat product. Rank 1 = the IV with the highest stat product in that league.
How much can you compromise?
The stat product difference between Rank 1 and Rank 100 is typically 1–2%. In practice, move timing, switch decisions, and shield management matter far more.
Master League is Different
Master League has no CP cap. Every Pokémon can be maxed out, so there's no level difference.
So 15/15/15 is optimal, and high-IV Pokémon from raids are ready to go.
In Master League, a 1 IV difference can affect CMP (Charge Move Priority). When both sides fire Charged Attacks at the same time, the higher ATK goes first.
IV Floor by Source
Optimal PvP IVs (low ATK) can only come from sources without a floor.
| Source | IV Floor | PvP Fit |
|---|---|---|
| Wild catch | 0/0/0 | Optimal for Great/Ultra |
| Trade | 0/0/0 (Lucky: 12/12/12) | Regular trade = can be optimal |
| Raid / Egg / Research | 10/10/10 | Limited (ATK ≥ 10) |
| Shadow (unpurified) | 0/0/0 | Optimal for Great/Ultra |
| GO Battle League rewards | 0/0/0 | Optimal for Great/Ultra |